This is the exhaustively documented shader code of the Bones Of Civilisation 1 kilobyte intro. Remember, don’t try this at work!
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This category contains articles related to coding demos or intros, seminars,...
May 05 2014
Reverse Entropy effect
As promised at Revision 2014, here are my slides and some example code for my “Reversing entropy for fun and profit” 4K seminar at Revision 2014. A very heavily modified version of this technique was also used in the Regression 8K. The code is C++/OpenGL/GLSL, the project is for Visual Studio 12 express but I’ve tried to keep things as minimal as possible. The Revision 2014 4K seminars can be seen here: https://www.youtube.com/watch?v=DQ8eB_FORLo (I was the first speaker)
Apr 14 2012
Cone Marching and Mandelbox Fractals seminar
At Revision 2012, I took part in the Lightning Seminars, a new category of seminars that take only 4 to 8 minutes, including Q&A. Since I had trouble keeping my talk in that short a timeframe, I had to cut a few slides, and postpone questions until after the other talks.
I promised to make a longer version of my slides available here, so you can download them here:
Cone_Marching_Mandelbox_by_Seven_Fulcrum_LongVersion
If this helps you to implement cone marching in your own demos or intros, a greeting would be appreciated.