Category Archive: Demo Productions

Apr 17 2017

In The Grim Future 8K

This is our contribution to the Revision 2016 8K intro competition, it placed 6th out of 11. Be warned that it needs a extremely fast video card, and it has an extremely long shader compilation time on Nvidia cards (5 minutes on a slow laptop), although tjhat is only the first time you run it, then it is in the shader cache. On AMD, it’s less extreme but still close to a minute.

Download the executable here: In The Grim Future by Fulcrum

Watch it on YouTube here

Aug 06 2016

Escape Through Subspace 1K


This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page:

You can watch a recording on Youtube:

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

Mar 31 2016

Loading Complete 8K

Aim pushbot carefully.

This is the final version of our contribution to the Revision 2016 8K intro compo, where it placed 4th. You need a fairly powerful videocard to run it (2 GB ram, 80 GB/sec bandwidth, about as fast as a AMD 7850).

You can download it here: Loading Complete by Fulcrum (final)
On Youtube:
On Pouet:

Dec 30 2015

4K Compo Stocking Filler

4K Compo Stocking Filler

Here’s a little party-coded compofiller 4K for the Under Construction 2015 demoparty. I was aiming for a more realistic Christmas tree, but the result has tons of raymarch glitches and runs very slow… Still, the audience appreciated it for what it was. Huge thanks to Skyrunner/Brain Control for helping out with the music in a hurry.

Get the executable here: 4K Compo Stocking Filler by Fulcrum

Apr 06 2015

8K Reality (final)


This is our contribution to the Revision 2015 8K intro competition, where it placed 2nd.
Its a remake of Second Reality, the famous demo by Future Crew, in 8192 bytes . (No, 8K has nothing to do with the resolution)

You can download the final version with more transitions but no voices, including low-res version and 12K versions with higher-quality soundtrack: 8K Reality by Fulcrum (final)

If you prefer to watch it on Youtube:

Feedback welcome on Pouet:

And now for the making-of, which is an expanded and illustrated version of the readme:

Read the rest of this entry »

Dec 29 2014

Holiday Cheers 4K

Here is our contribution to the Under Construction / Ghettoscene 2014 intro-competition!

Download it here, now with AMD fix: Holiday_Cheers_by_Fulcrum

You can watch it on YouTube as well: Youtube link

Jun 03 2014

Victori Te Salutant 4K

Victori Te Salutant by Fulcrum  2014-06-02 22-52-22-91This is a party-coded 4K intro for Outline 2014. It placed 4th out of 7 entries. It’s not very optimized, so you need a quite powerful GPU to run it.

Watch it on youtube here:

Or download the executable here: Victori Te Salutant by Fulcrum

Apr 21 2014

Regression 8K

Regression by Fulcrum 2014-04-20 05-01-04-11
This is our contribution to the Revision 2014 8K democompo. It’s a single-effect intro with reverse fluid dynamics. It needs a very powerful videocard to run at 60 FPS, which is necessary to stay in sync with the music, as frames can’t be skipped.

Download it here: Regression 8K by Fulcrum

You can watch it on youtube here:

Dec 28 2013

Frozen Light 4K

4KShader_1360x768 2013-12-28 10-58-56-69Here is Frozen Light, our quick 4K contribution to TUM 2013! Featuring raymarched procedural snowflakes and a nice Tchaikovsky-inspired soundtrack.
Download the archive: Frozen Light by Fulcrum

Aug 25 2013

And The Soundcard Isn’t Great Either

This is a party-coded executable gfx for the Demodays 2013 surprise compo. The topic was “This app can’t open. The screen resolution is too low for ‘Music’ to run.” Not having a Windows 8 tablet, I started wondering just how low-res your computing device had to be to justify such an error… I aimed for a 1K, but stopped 96 byte short, not wanting to cut features nor converting everything to assembler. Here’s the executable: AndTheSoundcardIsntGreatEither_by_Fulcrum

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