Tag Archive: raymarching

Apr 17 2017

In The Grim Future 8K


This is our contribution to the Revision 2016 8K intro competition, it placed 6th out of 11. Be warned that it needs a extremely fast video card, and it has an extremely long shader compilation time on Nvidia cards (5 minutes on a slow laptop), although tjhat is only the first time you run it, then it is in the shader cache. On AMD, it’s less extreme but still close to a minute.

Download the executable here: In The Grim Future by Fulcrum

Watch it on YouTube here

Aug 06 2016

Escape Through Subspace 1K

Escape

This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

Dec 30 2015

4K Compo Stocking Filler

4K Compo Stocking Filler

Here’s a little party-coded compofiller 4K for the Under Construction 2015 demoparty. I was aiming for a more realistic Christmas tree, but the result has tons of raymarch glitches and runs very slow… Still, the audience appreciated it for what it was. Huge thanks to Skyrunner/Brain Control for helping out with the music in a hurry.

Get the executable here: 4K Compo Stocking Filler by Fulcrum

Jun 03 2014

Victori Te Salutant 4K

Victori Te Salutant by Fulcrum  2014-06-02 22-52-22-91This is a party-coded 4K intro for Outline 2014. It placed 4th out of 7 entries. It’s not very optimized, so you need a quite powerful GPU to run it.

Watch it on youtube here:

Or download the executable here: Victori Te Salutant by Fulcrum

Dec 28 2013

Frozen Light 4K

4KShader_1360x768 2013-12-28 10-58-56-69Here is Frozen Light, our quick 4K contribution to TUM 2013! Featuring raymarched procedural snowflakes and a nice Tchaikovsky-inspired soundtrack.
Download the archive: Frozen Light by Fulcrum

Aug 25 2013

And The Soundcard Isn’t Great Either

Abacus
This is a party-coded executable gfx for the Demodays 2013 surprise compo. The topic was “This app can’t open. The screen resolution is too low for ‘Music’ to run.” Not having a Windows 8 tablet, I started wondering just how low-res your computing device had to be to justify such an error… I aimed for a 1K, but stopped 96 byte short, not wanting to cut features nor converting everything to assembler. Here’s the executable: AndTheSoundcardIsntGreatEither_by_Fulcrum

Jun 29 2013

Lander 4K

Lander4K

A little 4K announcement, which placed first at the combined intro/demo compo at Rewired 2013. This is the fixed version, it should work on AMD and Nvidia cards.

Download it here: Lander4K_by_Fulcrum

You can also see it on YouTube:http://www.youtube.com/watch?v=hWXXdFOeLf8

Aug 04 2012

Finite Horizon Regret 4K

Here is our contribution to the 4K intro compo at Assembly 2012. It’s been polished quite a bit more than the last 2 contributions. Note that the party version at Assembly contained some bugs that have been fixed here.

Get it here:
Finite Horizon Regret by Fulcrum

Jun 17 2012

Schtrombloxke 4K

A small invitro for the Rewired 2012 demoparty in Belgium. It was released at @party 2012 in Boston, USA.

Get the file:
Schtrombloxke 4K, with nvidia fix

Apr 07 2012

Fractus 4K

 

This is our contribution to the Revision 2012 4K intro competition. The audience seemed to like it, hope you do too! Get it here:

Get the file:

Fractus by Fulcrum  (Fractus-by-Fulcrum1.zip)

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