Tag: mandelbox

Escape Through Subspace 1K


This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum (nvidia fix)

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

Cone Marching and Mandelbox Fractals seminar

At Revision 2012, I took part in the Lightning Seminars, a new category of seminars that take only 4 to 8 minutes, including Q&A. Since I had trouble keeping my talk in that short a timeframe, I had to cut a few slides, and postpone questions until after the other talks.

I promised to make a longer version of my slides available here, so you can download them here:

If this helps you to implement cone marching in your own demos or intros, a greeting would be appreciated.

Fractus 4K


This is our contribution to the Revision 2012 4K intro competition. The audience seemed to like it, hope you do too! Get it here:

Get the file:

Fractus by Fulcrum  (Fractus-by-Fulcrum1.zip)

3/4 Delusion – Party Version (With ATI Fix)

We’ve released a new demo:  The 3/4 Delusion

It took 3rd place at The Ultimate Meeting, 2011


  • Code:  Seven
  • Music Score:  Coplan
  • Sound Editing:  Psitron
Get the file:

The 3/4 Delusion – Party Version w/ ATI Fix – by Fulcrum