Tag Archive: mandelbox

Aug 06 2016

Escape Through Subspace 1K

Escape

This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum (nvidia fix)

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

Apr 14 2012

Cone Marching and Mandelbox Fractals seminar

At Revision 2012, I took part in the Lightning Seminars, a new category of seminars that take only 4 to 8 minutes, including Q&A. Since I had trouble keeping my talk in that short a timeframe, I had to cut a few slides, and postpone questions until after the other talks.

I promised to make a longer version of my slides available here, so you can download them here:
Cone_Marching_Mandelbox_by_Seven_Fulcrum_LongVersion

If this helps you to implement cone marching in your own demos or intros, a greeting would be appreciated.

Apr 07 2012

Fractus 4K

 

This is our contribution to the Revision 2012 4K intro competition. The audience seemed to like it, hope you do too! Get it here:

Get the file:

Fractus by Fulcrum  (Fractus-by-Fulcrum1.zip)

Jan 15 2012

3/4 Delusion – Party Version (With ATI Fix)

We’ve released a new demo:  The 3/4 Delusion

It took 3rd place at The Ultimate Meeting, 2011

Credits:

  • Code:  Seven
  • Music Score:  Coplan
  • Sound Editing:  Psitron
Get the file:

The 3/4 Delusion – Party Version w/ ATI Fix – by Fulcrum