Tag Archive: Revision

Apr 17 2017

In The Grim Future 8K

This is our contribution to the Revision 2016 8K intro competition, it placed 6th out of 11. Be warned that it needs a extremely fast video card, and it has an extremely long shader compilation time on Nvidia cards (5 minutes on a slow laptop), although tjhat is only the first time you run it, then it is in the shader cache. On AMD, it’s less extreme but still close to a minute.

Download the executable here: In The Grim Future by Fulcrum

Watch it on YouTube here

May 05 2014

Reverse Entropy effect

As promised at Revision 2014, here are my slides and some example code for my “Reversing entropy for fun and profit” 4K seminar at Revision 2014. A very heavily modified version of this technique was also used in the Regression 8K. The code is C++/OpenGL/GLSL, the project is for Visual Studio 12 express but I’ve tried to keep things as minimal as possible. The Revision 2014 4K seminars can be seen here: https://www.youtube.com/watch?v=DQ8eB_FORLo (I was the first speaker)


Apr 21 2014

Regression 8K

Regression by Fulcrum 2014-04-20 05-01-04-11
This is our contribution to the Revision 2014 8K democompo. It’s a single-effect intro with reverse fluid dynamics. It needs a very powerful videocard to run at 60 FPS, which is necessary to stay in sync with the music, as frames can’t be skipped.

Download it here: Regression 8K by Fulcrum

You can watch it on youtube here: https://www.youtube.com/watch?v=QTUipjTBKg0

Mar 30 2013

Off The Deep 4K

Off The Deep ScreenshotAnd here’s the 4K intro we just released at Revision 2013, in cooperation with Brainstorm. It’s pretty slow though, no cone tracing this time…

Off The Deep by Fulcrum and Brainstorm

Apr 14 2012

Cone Marching and Mandelbox Fractals seminar

At Revision 2012, I took part in the Lightning Seminars, a new category of seminars that take only 4 to 8 minutes, including Q&A. Since I had trouble keeping my talk in that short a timeframe, I had to cut a few slides, and postpone questions until after the other talks.

I promised to make a longer version of my slides available here, so you can download them here:

If this helps you to implement cone marching in your own demos or intros, a greeting would be appreciated.

Apr 07 2012

Fractus 4K


This is our contribution to the Revision 2012 4K intro competition. The audience seemed to like it, hope you do too! Get it here:

Get the file:

Fractus by Fulcrum  (Fractus-by-Fulcrum1.zip)