Get the demo here: Party At Spencers by Fulcrum final
Dec 02 2018
Aug 10 2018
Here’s our entry for the Assmbly 2018 1 kilobyte intro competition, it placed 2nd out of 13. It needs a fairly fast videocard to run the 1K compo versions at 60 FPS (GTX 1080 TI for the 1080p version, GTX 1060 for the 720p version), but the safe versions which are a bit bigger than 1K and don’t have the uglier hacks should run pretty much everywhere.
Download the executable here: Screen Lit Vertigo 1K by Fulcrum
Apr 11 2018
Download it here: Binary Parasites by Fulcrum
If you don’t have a fairly high-level videocard, you can watch a video capture on YouTube.
Aug 06 2016
This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.
Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906
You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo
Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum (nvidia fix)
And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source
May 05 2014
As promised at Revision 2014, here are my slides and some example code for my “Reversing entropy for fun and profit” 4K seminar at Revision 2014. A very heavily modified version of this technique was also used in the Regression 8K. The code is C++/OpenGL/GLSL, the project is for Visual Studio 12 express but I’ve tried to keep things as minimal as possible. The Revision 2014 4K seminars can be seen here: https://www.youtube.com/watch?v=DQ8eB_FORLo (I was the first speaker)