Tag: seven

Escape Through Subspace 1K

Escape

This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum (nvidia fix)

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

4K Compo Stocking Filler

4K Compo Stocking Filler

Here’s a little party-coded compofiller 4K for the Under Construction 2015 demoparty. I was aiming for a more realistic Christmas tree, but the result has tons of raymarch glitches and runs very slow… Still, the audience appreciated it for what it was. Huge thanks to Skyrunner/Brain Control for helping out with the music in a hurry.

Get the executable here: 4K Compo Stocking Filler by Fulcrum

Victori Te Salutant 4K

Victori Te Salutant by Fulcrum  2014-06-02 22-52-22-91This is a party-coded 4K intro for Outline 2014. It placed 4th out of 7 entries. It’s not very optimized, so you need a quite powerful GPU to run it.

Watch it on youtube here:

Or download the executable here: Victori Te Salutant by Fulcrum

Reverse Entropy effect

As promised at Revision 2014, here are my slides and some example code for my “Reversing entropy for fun and profit” 4K seminar at Revision 2014. A very heavily modified version of this technique was also used in the Regression 8K. The code is C++/OpenGL/GLSL, the project is for Visual Studio 12 express but I’ve tried to keep things as minimal as possible. The Revision 2014 4K seminars can be seen here: https://www.youtube.com/watch?v=DQ8eB_FORLo (I was the first speaker)

Reversing_Entropy_Seminar_by_Seven_Fulcrum

Regression 8K

Regression by Fulcrum 2014-04-20 05-01-04-11
This is our contribution to the Revision 2014 8K democompo. It’s a single-effect intro with reverse fluid dynamics. It needs a very powerful videocard to run at 60 FPS, which is necessary to stay in sync with the music, as frames can’t be skipped.

Download it here: Regression 8K by Fulcrum

You can watch it on youtube here: https://www.youtube.com/watch?v=QTUipjTBKg0

Frozen Light 4K

4KShader_1360x768 2013-12-28 10-58-56-69Here is Frozen Light, our quick 4K contribution to TUM 2013! Featuring raymarched procedural snowflakes and a nice Tchaikovsky-inspired soundtrack.
Download the archive: Frozen Light by Fulcrum

And The Soundcard Isn’t Great Either

Abacus
This is a party-coded executable gfx for the Demodays 2013 surprise compo. The topic was “This app can’t open. The screen resolution is too low for ‘Music’ to run.” Not having a Windows 8 tablet, I started wondering just how low-res your computing device had to be to justify such an error… I aimed for a 1K, but stopped 96 byte short, not wanting to cut features nor converting everything to assembler. Here’s the executable: AndTheSoundcardIsntGreatEither_by_Fulcrum

Dystaxia

Dystaxia_by_Fulcrum
This is our 1K entry for Assembly 2013. It placed 5th out of 13 entries. I had a lot of fun making this.
WARNING: for the party version, you need a very fast graphics card and vsync enabled to see (and hear) this intro correctly. It should run about 68 seconds.
Dystaxia_by_Fulcrum_safe

Lander 4K

Lander4K

A little 4K announcement, which placed first at the combined intro/demo compo at Rewired 2013. This is the fixed version, it should work on AMD and Nvidia cards.

Download it here: Lander4K_by_Fulcrum

You can also see it on YouTube:http://www.youtube.com/watch?v=hWXXdFOeLf8

Off The Deep 4K

Off The Deep ScreenshotAnd here’s the 4K intro we just released at Revision 2013, in cooperation with Brainstorm. It’s pretty slow though, no cone tracing this time…

Off The Deep by Fulcrum and Brainstorm