Tag Archive: Assembly

Aug 06 2016

Escape Through Subspace 1K


This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

Aug 04 2013


This is our 1K entry for Assembly 2013. It placed 5th out of 13 entries. I had a lot of fun making this.
WARNING: for the party version, you need a very fast graphics card and vsync enabled to see (and hear) this intro correctly. It should run about 68 seconds.

Aug 04 2012

Finite Horizon Regret 4K

Here is our contribution to the 4K intro compo at Assembly 2012. It’s been polished quite a bit more than the last 2 contributions. Note that the party version at Assembly contained some bugs that have been fixed here.

Get it here:
Finite Horizon Regret by Fulcrum